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procedurally generated rogue-like tactical space horror shooter with advanced environment destruction.

-reality fracturing and glitches in time and space explicitly used as a game mechanic.

a story about space travel, and the unknowable unknown.

heavily inspired by retro scifi, B-movies, and the bioshock series.

#roguelike #FPS #shooter #horror #action #generation



all-ages
Fantasy Violence
Realistic Violence

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

new level design, new gameplay changes, and now a new playermodel

new procgen code testing, day 2

minor progress on the new procgen code

HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.

new enemy concept. player function and enemy function are currently the dev focus. reality fracturing and glitches are being used as an explicit game mechanic.

WIP player stations.

changes and progress are moving so fast, that it would take too long to fully explain. here's some screenshots in the meantime.