Game
Demiurge's Spear
2 days ago

36: 4.1.0 released, added a changelog that I will forget to use, enemy attack anims and you can now DODGE their attacks, some changes to mission 00, a new flat testing map, etc, now to focus on making it so the game doesn't gobble performance, new Hud too


I switched to deferred rendering so I can use TSR, but if I can't make it work without TANKING perforamance, I'll switch back to Forward rendering and see if I can make MSAA actually work. Oh and there's now alert voicelines for if your shield is depleted among other things, some model changes, etc.



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31: Enemy counter and different animations depending on what state you're in.

32: Sword slash decals, model changes, font changes, and

Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.

omagaaaDD gd 3d (EXPERIMENT VISUAL 5)

30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.

28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.