


remaking the damage system too
sounds are NOT by me, ima make them later
the model and animations were rushed just so that i can have something to work with. Ima remake them later too

Every step is one closer to the end


When an enemy's health drops below a certain threshold, you can unleash brutal finishers! The threshold and animations scale with the player's level. Here's an example of a finisher using a firearm. 🔥

Amid sands of despair, skeletal remains whisper of a forgotten battle, guarding secrets buried in this cursed wasteland. Will you uncover the horror, or join its tale?
🖤 Wishlist on #Steam: https://store.steampowered.com/app/2019760/Necrophosis/


Some random mech thing because I'm bored.


for now this gonna be the new gunner because the old model was so outdated. (For this new one I literally just took the main character model and made his head a rhombus instead of a square... i promise ima completely remodel him when i feel like it)

Live Health Update Stream *tomorrow* on YouTube & Twitch at 8PM EST
AND discussing the future of Mega Man the Rulers of Space. #MegaManRS
Subscribe to get ready 👇









In Lobo, enemies have a random chance to perform synced attack animations. To enhance the cinematic experience, I’ve added a spectator camera that spawns dynamically to capture the action—cleverly avoiding collisions and obstacles for the perfect shot!


Hello ! I made a little clicker game with Unreal ! ^^ It's named Cupcake Clicker (nothing to do with Cookie Clicker, ahem...).