Unreal Engine
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Patch Notes v. 0.0.073k – Bestiary and Aim Fixes

1) Bestiary Building

Added a new Bestiary building

Displays enemies, their descriptions, and the items they drop.

And much more
Free demo on STEAM: https://store.steampowered.com/app/3756740/Balladrion/

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Pistol Firing animation for my game

if anyone still remember old titd im tryin to do sum 1h gameplay of old version of it, stay stuned for more updates bc i only doin it in my free time and yes old version of titd is inspired by tjoc graphic thats why this is looking like ts.

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Worked on improving the UI, and improved some other stuff, also released the Movement Alpha

what do we think about this new room layout?#deserted #helloneighbor #helloneighbour #alpha2
#fangame #horror

wow...using unreal assets...woah

HELP FOUND!
We have found help from 2 very talented and experienced individuals! @klazzidev and randomuser! They have filled the positions needed, so we are no longer looking for people to join the team.
#PrototypeRevived #HelloNeighbor #Fangame #Horror

Comedy horror in development

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

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Tutorials in Lobo are optional, easy to skip, and only cover key mechanics that aren’t obvious. They’re brief and direct, and yes! They break immersion, but that’s intentional: quick info bites help you immediately apply what you learn.