editor view, improvements are coming

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Robbery encounter implementation with few new opponents

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Extended scenario tests - changing the game field, selecting and revealing new goal.

This week a lot of effort was put into opponent abilities. It's a big and important part of the game.
Some opponents steal your gold, others manipulate your deck.

I finally decided how to display them.
Here is a small preview.

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Now big opponents can completely break your shield

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Wound cards are one of the earliest ideas implemented in the game. They can be a real pain in the deck.

In future versions they will deal unique debuffs, but for now - you can fully rest in Town and clear your deck of wounds.

Sometimes dev tools visuals also need to be improved

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Current drawn scenarios (goals) at various stages of development (only one in demo).

Each with different win conditions. Some have small differences (different resource gathering), but plan is to create scenarios with interesting new mechanics.

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Сamera panning test. It's great, especially for new scenarios where the player starts in the middle of the map, but it causes a few problems:

- map light rework

- specific pawn animations rework

- battle start rework

Several options for the starting character figure