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BIG CHANGES & Sneak Peeks: What have we been working on in our Fairy Sim? Plus steam fest news!

Day 3 of converting a 3.5 Godot project into Godot 4.2

Guess I gotta make a new model and reimport it lmao

Could totally pass as the game's antagonist

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I was making the next level then I realized I can make a combo system. And then Hit detection broke. I'm getting back on track now.

Big changes are coming to the engine!

I tried to make an animation for the loading screen.
my progress:

V1.2.5 is out now! (can now be played solo!!!)

News about the next update!

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You can now grab your Sword and explore harder to reach places!

I decided to try to create an AI that would build levels based on what the player completed. This is my first time dealing with such a project, but I hope I can handle it. My first steps:

The survey is over and the result surprised me