weekend_showcase in 2D Games



I updated the character select screen again!
I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.
I also combined player & difficulty onto 1 screen for efficiency.




Finally this game have proper hero! These shots show Garrik, an axe raider, and new stuffs for the game:


This is a bit of a retread but I just wanted to show how the Mini-Boss type is supposed to work.





I'm working a game called Barshen Beasts for Boss Bash Jam 3. Here are some early shots from the game:


Visual objective complete now it's just fixing up the code.
theotherthingisalmostdone.





Glitch related to pause menu have been fixed. Now, both endless modes should be playable as intended. Here are some shots from both modes for today's #screenshotsaturday:




The pause menu mentioned before reveals fatal glitch which forced me to fix it. While waiting for the fix, here are some shots for today's #screenshotsaturday:
I got a little creative block working on the lake level, so I skipped ahead for a bit.
This is the Boss Rush arena event! You fight many/all bosses back-to-back here.
I decided to go crazy with 3D effects here, since it happens in a virtual reality room.