weekend_showcase in 2D Games

Share your 2D creations!!

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

For today's #screenshotsaturday, here are some shots from Barshen Beasts:

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.

Finally this game have proper hero! These shots show Garrik, an axe raider, and new stuffs for the game:

Presented without comment.

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This is a bit of a retread but I just wanted to show how the Mini-Boss type is supposed to work.

I'm working a game called Barshen Beasts for Boss Bash Jam 3. Here are some early shots from the game:

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Visual objective complete now it's just fixing up the code.

theotherthingisalmostdone.

Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

Glitch related to pause menu have been fixed. Now, both endless modes should be playable as intended. Here are some shots from both modes for today's #screenshotsaturday: