2dgames in 3D-2D games

Share your creations!

I've made more new levels for this game. I've also brought more bosses to join in.

Today's #screenshotsaturday show the updated levels:

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Point and click

Zombie dragon

I've published a small update to the game! Sadly, the beetle enemy isn't yet implemented, but I'm working on that and I HAVE implemented the new enemy spawning mechanics! The full changelog can be found in each zip archive but it's also pasted below.

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One of my favorite ability in Hyperslice is the slice stun. It feels so good to lock enemies in place 😊

Checkout the demo 👇
https://s.team/a/2977820

Just an executable icon for my new game. I doubt anyone will be able to see it in full, so I'll post it here.

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A viewer on Twitch just sent me a video of them playing Hyperslice on their drawing tablet! This is so cool 😍

I drew a concept sketch of the beetle enemy based on a real-world species called the grapevine beetle. This enemy will NOT fire bullets at the player but instead moves back and forth in front of other enemies blocking your bullets from hitting them.

Okay so I've now gotten a much better spawning script put together! To fix the bullet firing effects, I've written an accessor that returns true if something has spawned since the last accessor call, it's a cheap solution, but it works, at least for now!

I know the enemy spawning system uses spawners (obviously) and I believe the PlayerController and enemies do to for spawning bullets, I believe that's it. It should be a relatively simple refactor but of course that doesn't mean it WILL be.