All Posts in 3D-2D games



I recreated Rivals Of Aether's button in Godot.
Pretty cool right?😊
Sources available on my Patreon 👀
https://www.patreon.com/posts/rivals-of-aether-114496994


I made a little rope physics toy using Verlet integration for the toy jam!
Try it on itch 👇
https://mreliptik.itch.io/clothing-around








Hyperslice is a game where you fight using only your dash! Push or slice enemies to survive 🔥
Wishlist on Steam 👇https://store.steampowered.com/app/2977820


A test to see how the vehicle reacts to explosions, using its own explosive. The explosion force is exaggerated for testing purposes.
#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #IndieGameDev #GameDesign #videogames #indiegames




I'm back to this game and have made more levels featuring new stuffs. Some of them are shown in these shots:


Testing circular ramps to see the collision of the wheels raycast
Twitter: @RearviewGame
Discord Community: https://discord.gg/hv7jTVh6qu
#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #game #IndieGameDev #GameDesign #videogames #indiegames


Tests of the new type of vehicle in this case would be of the “Tank” class.
#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #game #IndieGameDev #GameDesign #videogames #indiegames


Testing new model for Breakway and also testing SkidMarks on the ground when skidding
#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #game #IndieGameDev #GameDesign #videogames #indiegames


I am back with making new stuffs for this game. Here are some shots of the stuffs:
1. Black gun for Kandor.
2. Brought a boss from Raiders Rush.


In this video, we showcase two major upgrades: an enhanced missile system that now follows its target, and the UltraGun, a temporary upgrade to the MachineGun with boosted fire rate and damage. See how these new mechanics change the dynamics of combat!