All Posts in 3D-2D games

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I recreated Rivals Of Aether's button in Godot.
Pretty cool right?😊

Sources available on my Patreon 👀
https://www.patreon.com/posts/rivals-of-aether-114496994

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I made a little rope physics toy using Verlet integration for the toy jam!

Try it on itch 👇
https://mreliptik.itch.io/clothing-around

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Hyperslice is a game where you fight using only your dash! Push or slice enemies to survive 🔥

Wishlist on Steam 👇https://store.steampowered.com/app/2977820

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A test to see how the vehicle reacts to explosions, using its own explosive. The explosion force is exaggerated for testing purposes.

#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #IndieGameDev #GameDesign #videogames #indiegames

I'm back to this game and have made more levels featuring new stuffs. Some of them are shown in these shots:

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Testing circular ramps to see the collision of the wheels raycast

Twitter: @RearviewGame

Discord Community: https://discord.gg/hv7jTVh6qu

#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #game #IndieGameDev #GameDesign #videogames #indiegames

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Tests of the new type of vehicle in this case would be of the “Tank” class.

#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #game #IndieGameDev #GameDesign #videogames #indiegames

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Testing new model for Breakway and also testing SkidMarks on the ground when skidding

#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #game #IndieGameDev #GameDesign #videogames #indiegames

I am back with making new stuffs for this game. Here are some shots of the stuffs:

1. Black gun for Kandor.

2. Brought a boss from Raiders Rush.

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In this video, we showcase two major upgrades: an enhanced missile system that now follows its target, and the UltraGun, a temporary upgrade to the MachineGun with boosted fire rate and damage. See how these new mechanics change the dynamics of combat!