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Playtesting as Valc in multiple levels while making new stuff in the game.

Today's #screenshotsaturday show some shots from that:

Valc joins Braxus here. She has different stats and shots than Braxus.

Today's #screenshotsaturday show some shots of her:

Cooking new stuff for a next update...Maybe it will come this year or perhaps in the beginning of the next year

I've brought new bosses to this game and made some adjustments.

Today's #screenshotsaturday show shots from the game:

I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!

Is there even a point to keeping a changelog when Game Jolt has pretty much become my changelog at this point? 🤣

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!

I think one of the things I may have quests reward the player with is temporary (or permanent) upgrades to Hensen's abilities (i.e fewer bullets to defeat enemies, longer dashes once I implement that feature properly)

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

You know, I might get rid of the user profile system in Hensen Hopper because it's kind of an outdated feature in video games these days PLUS it makes it that much more difficult to implement things like the Game Jolt leaderboard with this game.