All Posts in 3D-2D games

Share your creations!

I'm gonna stop using the PlayerPrefs for everything and learn to do this PROPERLY using JSON data files. I'm tired of doing things the lazy way, I wanna take my craft seriously!

Loading...

Very unfinished but the backdrop image, as it is in this video, is already leagues better than what I had last weekend! I'm going to work on it incrementally over the coming weeks as I work on implementing the stages idea I talked about before!

I have updated levels with better spawns. Here are some shots from the update:

I've worked out a process for drawing bushes that I'm using for the backdrop! First I draw the branches, then "paint" where the bush texture will be, copy it's alpha to a new layer in white, then draw it's shadows in a layer over the bush layer.

I wanna try to do a depth of field effect where the backdrop is SLIGHTLY blurry compared to everything else because you're fighting in the air. Maybe some color brightness and temperature shenanigains like I did with Deathly Descent as well.

I've been working on the backdrop today! Among other things I've done, I made a bush! I know, SOOOO impressive lol.

I'm thinking there will be "stages" to the game where, once the player earns however many points, their score and the difficulty they've reached will be saved and a screen will appear giving them the choice to continue or exit to the main menu.

I'm gonna spend some actual time this weekend on the backdrop image for Hensen Hopper. I also came up with some more ideas to improve the procedurally generated enemy spawning system and the gameplay loop of the game as a whole this week while at work!

These are the new Weather Effects for the game. It is based on the in-game calendar that allows different area's of the game to have different effects at different times. #gamedev #unity3d #vroid #indiegame #indiedev #jrpg

Loading...

This is a short video showing off the new procedurally generated enemy waves in Hensen! In theory, the game will become more and more unpredictable as I continue to build and implement new enemies!!!