game_art in CHILL & PLAY / Indie Games Development

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Adjusted the mechanics of spending energy by the Reaper. Each shot removes a small amount of it, so you won't be able to use the Reaper all the time, sooner or later the energy will run out. You can replenish it with the same batteries

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When it ends, the jetpack turns off and the player falls down. It remains to configure the process of charging the jetpack using batteries.

The game has tools that consume energy when used. You can replenish it with batteries. I started implementing the interface for displaying the charge level of each such tool: the Reaper, the jetpack and the flashlight.

This is my first post in which I want to talk about a game that I am developing alone. Not even tell, but show the difference. The first image is the beginning of development 4 months ago, the second screenshot is what we have now. Agree, cool?

What's up everybody?

So, I need someone to manage Minimalist Hell game page, like posting stuff about the game (pictures, videos, some sneak peeks, etc.)

If you are interested in help please let me know by sending a friend request.

Thanks for reading.

Experimenting loading and transitions

Follow my dev:
https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay

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Check it out my newest game demo is out! Check it out and let me know what you think!

The Nightmare Therapy NEW VERSION is AVAILABLE for FREE

https://gamejolt.com/@gamejolt

Be ready to face off Arthur’s mental disorders in this black & white 2d platformer

TRAILER https://youtu.be/2KQIetBE4Ms

https://gamejolt.com/games/nightmare_therapy/452625

NightmareTherapy NEW VERSION Trailer
Trailer of Nightmare Therapy NEW VERSION. Release date: May15th 2021FREE on PC: Itch.io - GAMEjolt.com - Indiexpo.net - IndieDB.Click on "Follow" on Itch.io ...
https://www.youtube.com/watch?v=2KQIetBE4Ms

Wish someday we could drive this little pinky 🛵

How's your day going, guys?

#characterdesign #pixelart #unity2d #pixelart #thursdaygame #thursdayvibe

Minimalist Hell 0.4.0 is finally released!

(Some cool devlog things on the article below)