screenshot_saturday in CHILL & PLAY / Indie Games Development

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These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.

Yep, the boss is demoted from last boss and has been replaced with new one.

Minetroid is complete but I want to implement couple ideas which didn't make it into the game before.

The first 2 shots show ascending and descending levels while the last one shows new switchable traps.

Here are some shots from my entry for Palette Jam 2. Sorry about the colors, I can only use 8 colors.

Warn sign from Langit Lands and KubunG from Scorer Horror also arrived.

KubunG tosses coins when its shot. Great to create break in between battles + extra coin source.

Currently coin drop from KubunG is still in balancing process.

Another guest boss has joined the boss rush!

Please welcome guest bosses from other games I've made (LIFT and Langit Lands) + a new boss. Other bosses might join soon :).

I've been working on more abilities and mechanics. The Vine can be upgraded to work on any surface, not just hooks. And you can now "swim" through brif pools with the Void Fin upgrade.

#ScreenshotSaturday #Metroidvania #PixelArt

I've made more updates such as new look for Giant Egg subboss, new enemy and Egg which contains health pickups.

In the past couple days, I have made new stuffs. Here are shots of new monsters and new signboard.

Hmmm... 2 jolts? what does the message on signboard mean?

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(Still work in progress) FINALLY, THE PROPER WORK ON THE (new) ACCESSIBILITY SETTINGS HAS BEGUN!

(And demonstrating the screen reader setting(s) too while I am at it.)