screenshot_saturday in CHILL & PLAY / Indie Games Development

Share your creations!

My FIRST commercial INDIE GAME!
And it got translated into 23 LANGUAGES...
How much MONEY did it make?
Was it worth it?
Well, let's find out! :D
https://www.youtube.com/watch?v=rr-arSKygg4

How Much Money did my First Game make... with 23 Translations???
I've finished my first commercial indie game... and it got translated into 23 languages! How much money did it make? Was it worth it? Let's find out now! :DB...
https://www.youtube.com/watch?v=rr-arSKygg4

One of the bosses had boring attacks so I've replaced them with new type of attacks.

The first one is bombs attack and the second one is beam attack:

Please welcome minions for new boss and guest bosses from Cherry On Top!

These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.

Yep, the boss is demoted from last boss and has been replaced with new one.

Minetroid is complete but I want to implement couple ideas which didn't make it into the game before.

The first 2 shots show ascending and descending levels while the last one shows new switchable traps.

Here are some shots from my entry for Palette Jam 2. Sorry about the colors, I can only use 8 colors.

Warn sign from Langit Lands and KubunG from Scorer Horror also arrived.

KubunG tosses coins when its shot. Great to create break in between battles + extra coin source.

Currently coin drop from KubunG is still in balancing process.

Another guest boss has joined the boss rush!

Please welcome guest bosses from other games I've made (LIFT and Langit Lands) + a new boss. Other bosses might join soon :).

I've been working on more abilities and mechanics. The Vine can be upgraded to work on any surface, not just hooks. And you can now "swim" through brif pools with the Void Fin upgrade.

#ScreenshotSaturday #Metroidvania #PixelArt