screenshot_saturday in CHILL & PLAY / Indie Games Development


Roadmap: The game entered in its "Internal Beta state" and also an Achievement has been completed <3
Demo available now:
http://store.steampowered.com/app/1878290/Project_Utgardr
#fantasy #parkour #nature #mythology #puzzle #openworld #platformer #adventure #firstperson #action



Hey guys, finally, enemies won't kill each other in my #ARPG! :D
The first public demo is getting closer and closer!


Shot 1: New background set copied from LIFT
Shot 2: Explosive block for alternate endless mode.



Shot 1: 500 block (requires 500 score to break) and five tier 2 water blocks
Shot 2: Mysterious Luna block with 0 score on it
Shot 3: New unmovable block (require 60 score to break) and new look on unmovable and unbreakable block



Here are some screenshots from game I'm working on for GMTK Game Jam 2022.
Player plays as a dice who can shoot. Its shooting pattern depends on number it's showing. Jumping, getting knocked over and falling could roll the dice changing the number.



Shot 1 and 2: Special box which require reaching 400 score to break.
Shot 3: New type of boxes which I'm working on currently.



Coin magnet powerup, done✔
This is one of those features I thought it would be easy and quick to add. Boy was I wrong🤓
Anyway Happy #screenshotsaturday everyone




Here's this week's progress:
The game loop is nearly done so I started making it a bit prettier before the closed alpha.
Still looks pretty bad, but it's... something!😁

Lately I've been struggling with my ARPG but "luckily" it's not the first time I feel burned out...
So I knew what to do: I started a new game!
Details in the video!😁



My latest work:
1. Rebalancing some levels to open chance to get higher score
2. Working on alternate endless mode in which player drops random boxes