




Here are some shots of bosses I've made for Robz Rush, my entry for Boss Rush Jam.
I worked smart by creating bosses with same base but with different AI.





Shooting the bosses in regular boss fi.... wait, what are those shadows at the back?


Let me remind you that the player's main enemy is time. Every time a planetary cycle ends on Gödel, everything in the inventory disappears. Exception: things that are in protected slots (there are 5 of them and they are highlighted in gray)




Here are some shots from my recent game for StarEye Atlas Jam (https://itch.io/jam/stareye-atlas-game-jam).
It's about healer who fights by healing and supporting others.
The game feels different but fun nonetheless :) .


Woo yeah look at him go
Day 1 progress on Beebo, a crackshot game I'll probably finish in a week or so.


I completed the mechanics of the first puzzle: the sliders are linked by various tricks. For example, one of them can reach half and all the others will be reset to zero. So, to get 12 volts you need to break your head 🧠


Adjusted the mechanics of spending energy by the Reaper. Each shot removes a small amount of it, so you won't be able to use the Reaper all the time, sooner or later the energy will run out. You can replenish it with the same batteries


New change of day and night in Gedel Escape. Changed the environment settings so that the night really was at night (before it looked like some kind of twilight)


The flashlight and its mechanics are ready. It spends energy, which can be replenished with batteries (by pressing the B key)


An evening walk cannot pass without the intervention of drunkards.😂
Grab your Zelter copy on ➡️ playzelter.com
#screenshotsaturday #indiegames #gamedev #indiegamedev
Welcome to the CHILL & PLAY.
This community is dedicated to game development. You can share your games or development process.
Collaborators
