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My game is close to complete. While waiting, here are some shots from the game:

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New interface design in Gedel Escape: changed the appearance of the indicators of health, satiety and thirst of the main character, indicators of the charge of devices that spend when the batteries are running have been changed. https://store.steampowered.com/app/1602970/Gedel_Escape/

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New landscape design in Gedel Escape: elevation changes are now clearly felt and some places cannot be reached without a jetpack, I painted the grass in a different color (https://store.steampowered.com/app/1602970/Gedel_Escape/)

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Updated the game page on Steam: changed images, screenshots and videos, changed the description, added gif-animations with the main features of the game, added screens for different languages. How do you like it? https://store.steampowered.com/app/1602970/Gedel_Escape/

Here are some shots of bosses I've made for Robz Rush, my entry for Boss Rush Jam.

I worked smart by creating bosses with same base but with different AI.

Shooting the bosses in regular boss fi.... wait, what are those shadows at the back?

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Let me remind you that the player's main enemy is time. Every time a planetary cycle ends on Gödel, everything in the inventory disappears. Exception: things that are in protected slots (there are 5 of them and they are highlighted in gray)

Here are some shots from my recent game for StarEye Atlas Jam (https://itch.io/jam/stareye-atlas-game-jam).

It's about healer who fights by healing and supporting others.

The game feels different but fun nonetheless :) .

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Woo yeah look at him go

Day 1 progress on Beebo, a crackshot game I'll probably finish in a week or so.

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I completed the mechanics of the first puzzle: the sliders are linked by various tricks. For example, one of them can reach half and all the others will be reset to zero. So, to get 12 volts you need to break your head 🧠

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