gameplay in Metroidvania Games
Zapling Bygone has 11 days left to reach its funding goal. Please check out the Kickstarter page and consider backing.
There is no plan B.
https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Challenge room 2 just unlocked in the Zapling Bygone demo!
https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Good luck!
Someone suggested some more platforming-oriented rooms. I think this one turned out pretty well!
https://kickstarter.com/projects/9fingergames/zapling-bygone
Blooming Darkness is getting closer to becoming a proper #metroidvania!
With the addition of a way better map system, the game is almost caught up with the old version after just 5 months!
It has been a while since I teased some new content but I couldn't help myself for Screenshot Saturday!
I made a new enemy for Blooming Darkness! This mischievous foe is disguised as a mushroom and shoots "photonic" gas (name subject to change) that follows the player.
The gas deals continuous damage and deals more as it builds up.
I made my own dynamic camera boundaries system for my game!
I was originally going to post this on Saturday, but I think I have something better for that...
"y cant metroid crawl?"
It's still unfinished, but I've added the Shadow Walker ability to #BloomingDarkness!
When it is finished, it should act like the spider ball from Metroid 2, but with some extra features.
I fully remade the weapon swap system for my game! Now with new animations and a (hopefully) non-intrusive weapon indicator!
Also, Unity's new input system is GREAT!
NOTE: only the main 8-directional weapon is finished.
OLD POST:
Hello everyone! The first Blooming Darkness demo is out NOW!
It's likely full of glitches, but I've restarted the project anyway. Feedback is still very much appreciated though!
I included a GIF of the new version as well