gameplay in Metroidvania Games

So I heard you like to go fast?
The 100% Zapling Bygone speedrun competition is starting today. It's free to enter and has some awesome prizes.
Rules and info here: https://www.kickstarter.com/projects/9fingergames/zapling-bygone…

Loading...Zapling Bygone has 11 days left to reach its funding goal. Please check out the Kickstarter page and consider backing.
There is no plan B.
https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Loading...Challenge room 2 just unlocked in the Zapling Bygone demo!
https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Good luck!

Loading...Someone suggested some more platforming-oriented rooms. I think this one turned out pretty well!
https://kickstarter.com/projects/9fingergames/zapling-bygone
Blooming Darkness is getting closer to becoming a proper #metroidvania!
With the addition of a way better map system, the game is almost caught up with the old version after just 5 months!

Loading...It has been a while since I teased some new content but I couldn't help myself for Screenshot Saturday!
I made a new enemy for Blooming Darkness! This mischievous foe is disguised as a mushroom and shoots "photonic" gas (name subject to change) that follows the player.
The gas deals continuous damage and deals more as it builds up.
1I made my own dynamic camera boundaries system for my game!
I was originally going to post this on Saturday, but I think I have something better for that...
1"y cant metroid crawl?"
It's still unfinished, but I've added the Shadow Walker ability to #BloomingDarkness!
When it is finished, it should act like the spider ball from Metroid 2, but with some extra features.
I fully remade the weapon swap system for my game! Now with new animations and a (hopefully) non-intrusive weapon indicator!
Also, Unity's new input system is GREAT!
NOTE: only the main 8-directional weapon is finished.
1