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First weekend after Ale Abbey's full release... should we craft an Old Ale or a Saison?🤔 Whatchu brewing?!🍻⛪

#indiegame #pixelart #screenshotsaturday #tycoon

I got some ideas and implemented them here.

Today's #screenshotsaturday show shots of the ideas:

Changed the starting room where the player wakes up. Added various details to the first level. He also added a few details to the dark world.

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Having first contact with USS Eldridge can be quite overwhelming

#indiegame #scifi

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It is with hoppy pride and joy that we announce that Ale Abbey has officially left Early Access after brewing updates for 6 months!🥳

Yes, just now, so raise your tankards and join the Fermentine Order toasting 1.0! 🍻⛪

#indiegame #tycoon #pixelart

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I wrote some music for the game. I hope it sounds good. (I'm bad at this )

The last thing I did was refine the cutscenes, improving them by adding effects and sounds.

The full game is available for playing! I hope you all enjoy it!

I had some weird troubles trying to release it, but it all should be working properly now, but if you find some bugs or errors, feel free to comment so I can fix it!!

So I recently got a new laptop and when I switched my unity files decided to stop working. I think I'm going to try restart the project in Unreal.

Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:

I'm resuming progress on this game. This time I'm working on level select. Here are some shots from the level select: