All Posts in Thrall of Time Games Community

Share your creations!

Happy May everyone! Thank you all so very much for your support!
Special thanks to @SubterraneanExhibit @Azumanga_Katherine and @AruOrlando for gifting the most Charged Stickers!

I hope you all had an awesome April and have an amazing May!

Loading...

New version of the Choice Treasure Room! Made it smaller, added a Wall Plaque that can give you some flavour text/clue, and changed the lock system so that after you pass a gate the other one is permanently locked

Also did a Camera fix, now centred again!

Been working on the Treasure rooms.

I've added a new kind of object, a Wall Panel. It can give you information about an area (and the code can be reused for players to make their own signs)

I think I want this room to be a bit of a riddle?

Made a new Button sprite and adjusted how the collision works, not sure if I'll keep the circle collision box or not...I don't think it makes much of a difference?

But at least I fixed the flicker bug, where it was being reset making gates go brrrrrr

Will keep working on this room but this is how it is now.

I really want the floor to be kinda fancy. Also need to code what the Shrine does.

but now, slep.

Hmm, I thought maybe swap Chests for Pedestals in this Choice Treasure Room would be better.
But now I'm thinking new room, and a new system.
If a Pedestal is linked to a Gate, gate is open while it has an item?
How to enforce a good sacrifice though?

New Treasure room type!
Pick a path! I can probably do more than 2 paths, but 2 will do for now.
I wasn't sure how best to stop you going to the other chest so I made activating the chest itself destroy the buttons.

There we go! New Gate Sprite!

Now they fit on the screen better, so I took that Camera Panning out for now.
Had to add in some object walls either side since I can NOT be bothered to make a whole new system to deal with different shaped tile walls.

Hmm, that's better! Camera can now be given a path to follow.

Working on a new camera system, still need to work out paths for it though.