Goblin Game Dev Posts in Thrall of Time Games Community

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Lots of little tweeks to the Tool animations.
I've pretty much decided that this wont be for the Axe, and will change it to something else.
For the Axe, I'm going to do a side swing (like 2d Zelda), makes more sense for the charge effect.













































I reworked how the Axe animation works
It's now an arc, instead of a rotate
Not sure if this is best though, maybe it's good for the charged effect but for the normal it might seem too wide.
Still needs a slash effect over it too
































Ok, it's not perfect. But Goblin Merchants can now arrive and leave the island via their Hot Air Balloon.
Seems there's some issue with the wandering though, their walk time seems rather short so they stop way too early.













