Games in TurboWarp

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I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
Uhhh new game alert!!!! That's right, I've made a remake of Ruckus but in 3D, WOAHHH :O Anyways, I guess I should tell you what's in this version of the game.



Finally the stupid shitass Text Engine is finally done, you know, the ones where it types itself out

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound


Did I create this game?
Β 4 votes 2 days left




FINALLY, I'VE MADE A WORKING DIALOGUE SYSTEM WITH A BUILT IN MOOD THINGY, AFTER HOURS

L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far


Guys I might add voice lines that will randomly play if a character moves. Share your thoughts in the comments