All Posts in Unreal Engine

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WHISPERS OF THE ABYSS will have a Unreal Engine 5 combat style in the game along with the mix of the gritty and gory look as well. The game will have combat in the boss battles and fights in the game.


The video is going to be explaining about what my company is going to be and what type of horror games we are going to be doing with Unreal Engine 5 and Blender but also with Godot as well.







After 5 years of on-and-off development, we're ending development of our puzzle-platformer, Blob Person. We're releasing the project files and our final build today, free for anyone to use how they wish!
I am going to be using 3 engines in my game which is going to be the following: Unreal Engine 5, Blender and Godot. The game will be created with all of these 3 engines to create the immersive and disturbing world of the game.


34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.


Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.
