All Posts in Unreal Engine

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Work in progress

Take another look at the design process for Crisis of DreamCell's levels! This level had a very different look early on, but when redesigning it for the demo we wanted to keep the same maze like feel! #screenshotsaturday #blocktober #indiegame #gamedev

I do not use Discord anymore (Got logged out, can't log back in). Please only use Gamejolt to Contact me, or to ask questions! Thank You!

Watch out for his traps

Village House

House W.I.P

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I am very proud of this sound design

Julie - Our protagonist

Low, Medium, High, Epic, Cinematic

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I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style.
Made with Polyhammer, Blender, Substance Painter, and Unreal Engine 5.