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Take another look at the design process for Crisis of DreamCell's levels! This level had a very different look early on, but when redesigning it for the demo we wanted to keep the same maze like feel! #screenshotsaturday #blocktober #indiegame #gamedev
I do not use Discord anymore (Got logged out, can't log back in). Please only use Gamejolt to Contact me, or to ask questions! Thank You!

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Low, Medium, High, Epic, Cinematic

Loading...I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style.
Made with Polyhammer, Blender, Substance Painter, and Unreal Engine 5.












