Finished in Unreal Engine

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It's screenshot saturday and you know what that means...
We released new update to Lawang Sewu Basement B link for the game is down below
https://gamejolt.com/games/Lawang-Sewu-Basement-B/420139
Trailer : https://www.youtube.com/watch?v=crdJQ0Jx4Eg
Lawang Sewu â Basement B | Presentation
Archived presentation 055.2 regarding about Thousands Doors containment procedure as well as exploration procedure.Edited by Pirangunter21Additional help by ...
https://www.youtube.com/watch?v=crdJQ0Jx4Eg
We jut released new update to Lawang Sewu Basement B, link for the game is below
https://gamejolt.com/p/the-departed-update-is-here-eqfpqgcz
#horror

Loading...Started working on geysers as a new platforming element. Might have accidentally started a space program in the process...

Loading...Today I have been playing with Unreal and I was happily surprised how easily I could create volumetric lights and move the character! Very excited to see the amazing possibilities that this engine opens!

Changing the theme a bit and ready to add all the mechanics and objects around.

Loading...Foliage Render Pop in.
The Distance Parameter in material and foliage Cull distance wasn't syncing up properly but it ended it up being an engine bug.
There's also another setting in material editor 'Dithered LOD Transition'. I would like to try that too.
Update 0.10 is out!
YouTube
https://youtu.be/icAuRAL-6hM
youtube.com
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Revamping a new map to give it a better look..
I hope you will like it.

Loading...Most levels of Blob Person will have a unique mechanic that will augment the gameplay in interesting ways. Today I started working on one of those mechanics: inverting gravity
This week I've been working on the NPC's being more responsive and attempting to swarm the player.
60 FPS steam-captured gameplay
https://youtu.be/Sybd1ZYjqZI
YouTube
https://youtu.be/Sybd1ZYjqZI
youtube.com