Work in Progress in Unreal Engine

Share your creations!


Whoops forgot to update here too with a video of the latest hair updates on Bunnie. Groom added to the ponytail and bound to the physics enabled skeletal mesh.









































Hey guys! Hope you are all doing good! I wanted to show you guys some of the assets we're working on. I also miss sharing dev stuff, so here it is! Of course, these are only a few, and I'll be showing more soon! Cheers!

Stay vigilant, stay sharp, because a cat warrior is always ready to fight ⚔️✨





Slowly Converting blueprint code to c++


I'm really happy how base building is coming along. I'll soon show you some building elements that are relevant for combat. What do you like better: Games where base building is mainly cosmetic or where the structures you build have a functional purpose?
9 votes Voting finished





Good Morning Everyone! Here are some progress photos of the train we are rebuilding!
If you want to see the full walk around of the train then please visit our game page down below
Game Page:






Fur on the braid, skinned finally.... Ill make the skin surface fur connect to it to make it look actually braided/tied together later. Gotta take a break for commissioned work.
#BunnieBot #ArchieComics #WIP #Sonic #UE5 #MovieVersion










Fixed the physics on the ponytail. Ready to add alembics to the mesh and make it appear more like her actual surface fur
https://youtu.be/vwU2dhvfuM8
#BunnieRabbot #ArchieComics #Sonic #UE5 #Physics

Lunar New Year - Bunnie Rabbot WIP Part XII Cont. - Additional Rabbit Parts Physics Ponytail
Taking inspiration from playing Forged in Iron Torch after getting it off Steam for the Lunar New Year/Chinese New Year Sale and running around with an Edge ...
https://www.youtube.com/watch?v=vwU2dhvfuM8


It's amazing to see all the work on my games pay off. I find this reflection to be very good. What do you lot think?
