Work in Progress in Unreal Engine

Share your creations!

A page will be created soon I Promise.

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One of our alchemist classes actually uses what I would call a melee grenade. I love how "in the face" it is to play her :D

Devlog 15/04/2023

-fixed recoil a bit

-fixed some bugs with items

-and still working on maps!

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I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.

No game page juust yet, but here's a early tease.

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new C++ component is now ready! Thanks to ChatGPT for the support!

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Some retro shaders

The Poseidon will sail

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Hi everyone!

Here is how I use Blueprints instead of Static Meshes to build my levels in UE5...

You can't park there, it's for handicapped people only!

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One way to effectively fight shielded enemies in my game is using explosive barrels. Your explosive flask breaks the shield, then the barrel does the actual damage.