Work in Progress in Unreal Engine

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Are the holidays over yet? In BattleJuice Alchemist they aren't, that's for sure. 🥶❄️⛄

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Teaser For The Game

Announcement: The game will be divided into two parts, the first one will be alpha 2, the second one will be something else.

So shoud I rename the game or left the HN2 alpha 2 ?

  16 votes Voting finished

The main menu (WIP) You can't see it here, but the main menu background is a video.

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Devlog 6: Minimap, Better Textures, and Better Green Soldier.

Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:

learning how to work with UE4 (again)

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Argentea activated

Security doesn't contain sparky.̴̫̉̈́͐͛͝.̶̻̼̙̰̘͒̒.̷͎̥̟̲̄̽ḥ̶̅͐̎͘͡e̴͚̐͒̐̾'̵̢͐̾́s̸̙̰̦̮͒͋ ̵̞̍̃́t̴̛̠̦͇̔̊o̷̲̱̳̼̽̌͑̽̕ȏ̸͙̖̖̤̤̔͠ ̸̛̘̩͔̏̕͜s̵͓̩̝̹̭͗͊̆t̴͕̟̠̣͗͗͘ŕ̴̜̰̩͐̌͛̒ö̴͓̺̹́̈̏̾ͅn̶̬̮̯͓̄̈́́g̶̤͚̦͌̈

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WHY MUST EVERYTHING INCLUDE RAIN!?!?!?!?

My first puzzle game! How will it turn out...

https://www.youtube.com/watch?v=3dloaouh_E8

i started a little bit working on the combat revamp, i revamped the lock on system to be a hybrid, and made directional input when locking on an enemy for distance attacks

After The Fire Hybrid Lock On System
i started a little bit revamping the combat and also preparing for Febuary when i'll do the Combat Update for After The Firei've changed the lock on system t...
https://www.youtube.com/watch?v=3dloaouh_E8