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For day 809 of coding, I was working on cutting down on any unnecessary code when I noticed that I will need to adjust the range of object interactions

https://gd.games/yoyotp/mgc-ml You can now play Mazmorra de la Locura on gd.games. Later this week, it will be available on GameJolt. (Note: don't play the multiplayer mode; the rooms haven't been verified yet.)

The special version of Mazmorra de la Locura will be released tomorrow (Although it will get better bugs the following days).

How many players do you think I'll get on launch day?

Support me tomorrow to beat my record

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For 808 of coding, I managed to shorten part of the resource distribution code for better read times

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Porting Lockdown to UE5

A couple of issues but I think I can work them out

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Mazmorra de la Locura #3

Comment what you think of the improvements and if you like the videos instead of images and text #WCML2YE

Summary of Mazmorra de la Locura updates this week:

-New achievements

-Physics fixes

-Improved animations

-Sound tweaks

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For day 807 of coding; it looks like I'm successful in having the resources spawn closer to the entrance, but not in front

Would you play a game with a character like this???

Also yes I drew this sketch in MS Paint and it looks far crappier than what a game like this would look like why do you ask? 💀

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