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Loading...For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

The game have officially a twitter/X account

Loading...For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better




There is very little left, I hope that next month I will be able to fully announce the game.


Loading...For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

Loading...For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

Loading...For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback
Irei lançar o birdfall em domingo























