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@_Picture gave me these concepts and ideas, which one do you think deserves a chance?

ย  10 votes Voting finished

Thanks @YurkaTv1337 !!!

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For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

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For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

What monster would you like to see in my next game?

Que monstruo quieres ver en mi proximo juego

#gameDev #Devs #IndieGames #Gamer #IndieDevs #PixelGame #HorrorGames #Forest #Adventure #Survival #VideoGame #Pixel #Shooter #Monster #Monsters #Retro

ย  14 votes Voting finished
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For day 605 of coding, I have allowed the player to go "invisible."

and tomorrow i'll do the timer to my game, and what do i know about timers? nothing lol, so yeah... i'll give google a lot of work

Noticias del juego / game news

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For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look