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@_Picture gave me these concepts and ideas, which one do you think deserves a chance?
ย 10 votes Voting finished


For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking


For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object







What monster would you like to see in my next game?
Que monstruo quieres ver en mi proximo juego
#gameDev #Devs #IndieGames #Gamer #IndieDevs #PixelGame #HorrorGames #Forest #Adventure #Survival #VideoGame #Pixel #Shooter #Monster #Monsters #Retro
ย 14 votes Voting finished






For day 605 of coding, I have allowed the player to go "invisible."
and tomorrow i'll do the timer to my game, and what do i know about timers? nothing lol, so yeah... i'll give google a lot of work


Noticias del juego / game news


For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look