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For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops




The grafics of little dark2 is optimizated and we created the new tilemap did you liked?


For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet


For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables


For day 930 of coding, I cleaned up the code some more by removing obsolete code


For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better
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For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen