showoffyourwork in GameDev

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Hey! updated version of Tanks vs Tanks is released! here are some shots to celebrate its release:

As suggested by a friend, I added an air raid (blue plane) which bombs one line of grids and another raid (red plane) which bombs the field.

I also added shading over the slot which shrinks until slot is ready (similar to PvsZ).

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I decided to create 2 drop rocket types: green and red. Green explodes in small area (1x1)while red explodes in wide area (3x3).

This video were recorded from new mode in the works : Zero Tanks; only explosives and obstacles.

Here are shots from new stuffs for Tanks vs Tanks. There are, new look on double barrel tank, new tank type, drop rocket and red drum which explodes when destroyed.

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English:This is my #Operagx gamejam entry, it's a #rhythm game where you are a U.F.O fighting other U.F.Os.

Português:Esse é meu jogo para #Operagx gamejam, é um jogo de #ritmo onde você é um O.V.N.I lutando contra outro O.V.N.I's.

#UFO #nointernet #score

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The animated opening of our roguelite city builder made in Unity. What do you think?

Hey! Tanks vs Tanks is released! here are some shots to celebrate its release:

I'm working on a game for Kenney Jam 2021. Here's a shot from the game:

What's better than one boss? two bosses!!

As usual, I have ideas for post jam version. One of them is guest boss from my older game, Space Bagel.

That game needs lots of improvement but bosses AI is decent so I could invite one or two bosses to this game.

Here's shot showing the boss: