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For day 1126 of coding, I have the dragon animation stop whenever the game is paused. I've also realized that I need to make sure other objects stop when paused

I've learned gamedev through videos mainly by Sara Spalding and 1up Indie on youtube

#Devruary

I actually learned game development after watching Dani on YouTube talk about Karlson. I then learned basic Unity from Brackeys, and it continued from there. #Devruary

I put the rest of my game dev history in the article.

#Devruary

Well, I just tutorial and about learning Game Dev.

#Not_so_Minutely_Timeline: 5:36 AM.

#Not_so_Dately_Journal: 5/2/2026.

#Devruary Day 4

I learned coding fundamentals in college. But anyone with that expensive piece of paper knows that the REAL way you learn is by googling whatever specific question you have.

Do you prefer that I use emojis in my posts or not ?

#Devruary

I am entirely self taught on both Scratch and Construct 3 unless you want to count the tutorial on what each button does on the Construct 3 engine itself. Although I have moved onto Scratch mainly, I still know how to use Construct 3 and all.

I finished the blur effect, so my main shader is complete! But there's a problem: it doesn't apply to UI and needs to be adapted.I'm sure the best decision is just to add the blur effect to the UI.

🔄 Arkus – V0.0.35 🐧 💻 📱
🔥 Update:

- Major overall improvements to bosses

- New: Final boss for the Great Island

- Added bosses to Arena mode

- New achievement

- Major cleanup of code and game files

- Performance improvements

- Bug fixes
- A lot more !

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#GrottoEscape PROTO 0.7.0 WIP

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

A DEMO will be available for the Steam Next Fest in February 2026.

Grotto Escape will be released in March 2026 on Steam.

Watch a WIP Gameplay 20260204