General in Game Dev

I plan to even show you guys that ever since I started on the idea of this project, I had thoughts of different night activity levels for the Happy Tree Friend characters in my game with me having an old one and a new one. The new one I’m going with.
Oh and also, I have an old possible FNaT map concept for my FNaF Fan-Game as I drew that back in 2022 when I was 17 and I believe it’s outdated and I plan to remake it and make it bigger as there is a lot of space in the game building for the characters.
I think you guys get it now. And I have more 2022 artwork to share of the Happy Tree Friend characters involved with my fnaf game besides Petunia as it was weeks ago. Like, I had an old scrapped second redesign of Toothy that I’ll show sometime tomorrow.
Being said, if I say or mention FNaT without the i at the end, that’s just me referencing my fnaf fangame as I mentioned in the other post that FNaT is Five Nights at Toothy’s. Though, I could have a better title yet that’s what I’m sticking with and :P.
Special note, FNaT means Five Nights at Toothy’s for short as both that and FNaT belongs to me. Hope this doesn’t get confused with FNaTI as FNaTI means Five Nights at Treasure Island and like, I just want the difference there as FNaTI is not mine and ya.

so, tiles!
and yes, it works.


For day 517 of coding, I have fixed an issue that would sometimes cause an endless loop when creating the pathway
I finally finished Mario's AI
Took me a 1 and half-ish days to make but it's done now besides the art assets.