General in Game Dev

Post GameDev things!
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For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later

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well, that didn't take too long.

i managed to get a simple weapon and camera sway going on, and decorated the scene with different edited sprites from Duck Hunt.

basically everything i'll show is planned to be cleaned up, so mind the gap(s!)

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here is some more progress from the battle side of the game

nothing special, just a simple attack

don't mind the song, its just some random playlist on yt

ok so I KNOW THIS LOOKS LIKE SHIT (cz i did all of the art, except for the knight)
but do not worry! all of this is just place holder untile i find a pixel artist
but ye, the guy here is suposed to be sans

Insania is now... Dementia!

The page also got a full overhaul with only the artwork missing to be updated.

The game has it's development fully active now.

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Added some glitch effects. They’ll feel way more ominous with sound in events. What do you think? #gamedev #horror

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RUGAL BERNSTEIN - SNK vS CAPCOM 2 - RIVALS COMBO VIDEO
The iconic Final Boss of KOF franchise is showing how he became famous as the most feared foe in figthing game history!

Consider donate to help us!
PAYPAL: [email protected]

https://youtu.be/OyFLms2gCVE?si=mNyp9cDllKhuv5Yr
https://youtu.be/OyFLms2gCVE?si=mNyp9cDllKhuv5Yr
https://youtu.be/OyFLms2gCVE?si=mNyp9cDllKhuv5Yr

The Steam store page for Rowen's Grand Adventure is now live!

https://store.steampowered.com/app/3976870/Rowens_Grand_Adventur…

Give it a visit and add it to your wishlist.

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Do you think enemy skills should be cast randomly or every 20 seconds (just like now)?

  55 votes Voting finished