General in GameMaker

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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

#Devruary For me, the game will be ready to package and distribute when I can run it in a browser and spot zero issues. I find so much as one error, I delete the package, fix the error, and build it again.

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For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

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For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

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For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

Juicy and optimized renderings for grass and stones.

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WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

#Devruary I found the question ambiguous so I guess I'll answer by parts:

Fave part of Dev communities/realm - devlogs for non-horror games, especially with really cool graphics!

Fave part of being a Dev: seeing everything work correctly in my games!

#GJAsks What games deserve more attention??

All of ours, of course! I've seen my fellow devs pour as much effort into their work as I do into mine, so I hope we all get our flowers!