All Posts in GameMaker Studio 2

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For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision

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For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed

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For day 596 of coding, I have gotten the bounce to mostly allow the player to be bounced between multiple different objects

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For day 595 of coding, I have made improvements for the player bouncing off the objects

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For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later

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For day 593 of coding, I have made sure that the player wouldn't be able to move or dash until after the transition is finished

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For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes

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For day 591 of coding, I made it to where the objects will disappear after colliding with the player. It's going off sooner than expected it to though

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for day 590 of coding, I have adjusted the hit reaction between the object and player

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For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result