All Posts in Godot

Share your creations!

Still not positioning quite right, but at least I'm not diving into the river

Otherwise, we can cast, wait, quit, and button mash when we get a bite Still need to implement the fish itself, but we're almost there. And that is a gorgeous fishing pole

I have a question regarding of Godot versions...

Honestly, I was hoping to get a lot more done with my fishing than this And "this" doesn't even work properly because I keep getting launched into the river Imma need to think about this for a while...

Loading...

Threw this interactive scene together for top down practice :o

Barter is a go! I repeat, barter is a go! But watch out. Some NPCs value certain items more than others. You might get a good deal on something from one person or fork over some extra stuff for the same item from another person

hubert - but animated!!

Hubert, guardian of the town gate, has challenged you to an intense battle! Do you accept?

Well look at you getting all fancy and improving yourself

Yeah, battling is functionally complete*

Loading...

Not very nice, but an example.

Now we can see how close we are to defeating an enemy. Debating if I want to make this automatic, or if I want to do some kind of discovery thing like Goombella's Tattle or SPM's Catch Cards. Not really feeling inclined either way

  2 votes Voting finished