All Posts in Godot

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So I'm using NavigationAgent2D for my enemies. From my understanding, it's good practice in Godot to make it so that your scenes can be tested by themselves. But without a navmesh, the agent is useless.

Is there a way to check if the agent is on a mesh?

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Well, thanks to the debugging environment, I managed to get good results!

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This week, I've been working on adding new tools to my game's battle system.

I really like how enemies look in the game, and I hope I'm able to make more soon!

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Conditional Turn Based Combat
Tutorial Available in Godot Engine
https://youtu.be/Envh07viSOY

https://youtu.be/Envh07viSOY
https://youtu.be/Envh07viSOY
https://youtu.be/Envh07viSOY
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Break-Build, a Minecraft clone I made in Godot 4.

Deciding whether or not I should make this a full game.

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Retro water vibes

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Ok, this is getting... interesting

Combining a little... #GameDev #Art #PixelArt

I made a game for the GMTK Game Jam 2024 https://itch.io/jam/gmtk-2024/rate/2907360

I've added powerups to my game Radiant Bricks! Really cool to get the systems in place! Next up is some UI tweaks and working on some game feel before putting out a demo. So many things to do!