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(Work in progress) HUD with money and a healthbar and a barebones boss room

Next up: Damage, earning money, and that test boss

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Work in progress Intro cutscene for (another lmao) project I've been working on lately

Had the worst day implementing the circle menu, Finished some few CEO sprite though, not the best because i'm not good at shading... gonna take day 10 as my break! sorry guys i need to take a break
>>Day 9 of doing gamedev<<
#indiedev #gamedev #devlog

btw HGLOC now has - 22 equip items, 16 enemies,

6 skills and 25 stages

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Mortal Combat!

Begin Coding the Overworld Menu! Hopefully By tomorrow,i finished this, and begin working with the AI's (I Know it look suck, but it'll be polished after the MVP release
>>Day 8 of making the hardest tycoon<< SILICON ARCHITECT
#indiedev #gamedev #devlog

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Chest Storage System

https://youtu.be/kMljhml3cbg

https://youtu.be/kMljhml3cbg
https://youtu.be/kMljhml3cbg
https://youtu.be/kMljhml3cbg
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How can I integrate the payload in Hyperslice? I'd love to hear you opinion!