show_and_tell in Indie Game Dev

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#GJAsks Ball Rampage is my favourite mobile game. I say this because its the best idea I've come up with for a mobile game and i see no other games greater than my own creations.

I swear there's a special kind of AAAAAGGGHHHHH when debugging game code and finally discovering solutions to the most annoying problems THE DAY BEFORE RELEASE.....

I'm sick, but I'll keep pushing - I want this game to be published and available for all.

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What do you like and what would you like to see in Fighty Driver?

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I started works on RaTrac, engine with editor which is using software ray-tracing for rendering. Its primary goal is ability to create simple ray-traced games. It's still prototype but available for download. Here's showcase of the very first version.

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RTG: puzzle, arcade, sci-fi, software ray-racing

https://store.steampowered.com/app/4032050/RTG/

IMPORTANT GAME #UPDATE COMIN THROUGH!

May I present the FINAL stats of the Return to Eternity VN game!! My work has paid off in that the final size still sits pretty under a gigabyte, so the game should perform fine on browsers!

More details in article!!

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Your Feedback is Driving Us!

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The ultimate test! Can you complete all 60 levels?

Game link in bio

#mobilegames #androidgames

So I updated Owari's sprites...

On tap for today, we have another in-story CG from the up-and-playable #demo (wink wink) complete with an article full of rambling on the game's development!

Said rambling is in the article, but hopefully you consider enjoying the demo anyway!