questions in Indie Game

#Devruary Worst bug I have to deal with is an annoyingly common one: misplaced visual elements. It can persist even if the code for it produces no errors. I then have to figure out what to add to fix it without throwing off the existing non-error code.
1#Devruary As a Ren'Py dev, the two things that could always break my games are (1) building a new feature incorrectly and (2) messing with the "screens" file too much!
I have since adopted a new game making rule: if it ain't broke, don't try to fix it.
1#Devruary Biggest two dev mistakes I remember making so far are (1) not backing up my games when switching computers and (2) not testing my games in a browser before uploading them as web builds. Thank goodness I've broken these habits!!
#Devruary For me, the game will be ready to package and distribute when I can run it in a browser and spot zero issues. I find so much as one error, I delete the package, fix the error, and build it again.
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Loading...Do you like
the new Radio
update
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Credits to the song creators
: @Matidia
@ClanYagami
@JadeJohnsonIndustries
@LSPECTRONIZTAR
and other people from YouTube.
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1#Devruary If I had to name a feature that took longer for me to get working than I expected, it would be the achievement and gallery systems. Had to format them multiple ways, so I'm SO glad that they finally work!
1#Devruary The tool that saves me the most time as a VNDev is VSCode Editor. It lets me edit multiple scripts at once, and color-codes their chain of command which makes it easier to spot mistakes.
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