videogamedesign in Pixel Art

Post those pixels!

Loading...A little show of game's enemies I'm working on
#gamedev #textmode #pixelart #platformer

Loading...This is gonna be the weakest turret in the game

Loading...#NinjaScroller GOLD 1.50.0 (final release)
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2023.06.22
Also available on #Steam:

Loading...#UnderwaterDiving PRE-ALPHA DEMO 0.78.1
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2023.06.21 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/

Cleansing your timeline with our tiny little babies! Take a look at how the sprites of our characters evolved during development. Wanna see more of these?

Another WIP of this game mock up (Feedback welcome)!
plans for this piece
- add more to the foreground like pipes, wires, bits of metal.
- tweak colors, add more deterioration
- add plants!
- make the conveyor belt better
- add the player character!
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Loading...#NinjaScroller GOLD 1.50.0 (final release)
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2023.06.21
Also available on #Steam:

Loading...A potential publisher said the game's artwork would look better if i zoomed out the camera of the topdown view. I concluded that he was right so now I am using 14 pixels per Unit instead of 16 on the Pixel Perfect Cinemachine Camera on Unity.

















