videogamedesign in Pixel Art

Post those pixels!
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For day 348 of coding, I made it to where the menu will change based on if it's a pause or game over menu

Let's do this

Still couldn't figure out the UV thing, so trying out something simpler, just 1 shader effect.

That way I only have the one additional texture page swap.
Doesn't really work with the swamp, too blue, but the ocean is kinda nice. Gives me sunset vibes.

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2023.11.13 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Hmm, right so I couldn't figure out the UV thing, so I swapped to doing water in separate passes so It wont constantly change the shader texture, just once per pass

Seems to work fine, though there is an FPS drop (still reasonable)

Heart before the switch

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#NinjaScroller 1.59.3 with A BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2023.11.13

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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For 347 of coding, I fixed how the cursor interacts with the pause menu

I am working on a game called Bulb-Bulb Forest, a small metroidvania about a little robot named Bulby! I'm getting ready to start the first area, so look forward to more footage!

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Since things are struggling and it's Sunday, here's some past gameDev gifs!

I hope you're all well, please take care!

Into the depths.