videogamedesign in Pixel Art
MOCKUP!! Some Zelda II inspired stuff. I had these item sprites lying around for years without use, so I thought... what if?
Maybe when Somewhen is done or when I get bored and need to focus on something else for a while, I will do something like this!
Massive update today (ignore the skibidi)
#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2024.04.05 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
#NinjaScroller 1.59.9 with a BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2024.04.05
Also available on #Steam:
#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2024.04.04 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
#NinjaScroller 1.59.9 with a BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2024.04.04
Also available on #Steam:
Better Cave Gen v2.0
Now with minimum distance check between entrance and exit, and a room gen retry if a condition fails too many times.
SIGH.
On the one hand, my path check code works, I kept trying till it was able to path the entrance to the exit image2
on the other hand, urgh big inaccessible room image1
That shape shouldn't be possible, since it starts the floor gen from the same xy
Making a game scene. Does the UI fit well with the general aesthetics? Still a WIP