videogamedesign in Pixel Art

Looks like the Ore Vein and object spawn code still works with this version. I'll probably still do a rework of it tomorrow though so its not just picking a random tile from the entire room
Would be better if it used the area data so its never in the void
























Was going to be a pain to reuse the same Cave Sub-shapes for the area types, so I just made duped the script for each one and did the changes manually.
Also cropped the room to remove extra space when they don't reach the edges, that'll keep the fps down









#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2024.04.09 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


#NinjaScroller 1.59.9 with a BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2024.04.09
Also available on #Steam:


Detective frog is on the case! (Work in progress)








































Some concept art of our sandbox game made by our artist Drafex
Patreon
https://www.patreon.com/ProjectW81?utm_campaign=creatorshare_cre…