videogamedesign in Pixel Art

Now we have this strange rock over here


#UnderwaterDiving ALPHA DEMO 0.96.0
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 90s of #Gameplay 20240605
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


#NinjaScroller 1.59.9 with a BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2024.06.05
Also available on #Steam:


#UnderwaterDiving ALPHA DEMO 0.96.0
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 90s of #Gameplay 20240604
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/



#NinjaScroller 1.59.9 with a BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2024.06.04
Also available on #Steam:


Here it is, a feature that wasn't in the original Unity build: instead of giving enemy info, Miss Information uses her Hacking Skills to damage all enemies
I forgot to post this the other day. Underground Shines are coming along nicely.
Need to decide if I'm going to keep the outcome message as a text box or use the Announcement System instead.
















First look at the Slime Garden stage overhaul and Whirlwind improvements (Plus a major area that will be part of it)
I'm focusing on making everything more fast-paced and exploratory, let me know what you think.





